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The Concert

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Walkthrough "Unless anyone has a better plan..."

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C2m5 concert
Chapter 5
The Concert
Campaign Dark Carnival
Dark Carnival Chapter Chronology
Chapter 4
The Barns
Chapter 5
The Concert
"I always wanted to run to a helicopter during a guitar solo, just like in a music video!"
Ellis
"Okay, we'll set off the pyrotechnics, but I'm telling you right now. I AM NOT GOING TO AIR GUITAR."
Nick
For the actual in-game concert/stadium, see The Peach Pit Stadium.

The Concert is the fifth and last chapter of Dark Carnival. The Survivors must attract a helicopter by starting up the Midnight Riders concert at The Peach Pit stadium, which includes opening lights, the use of fireworks, and playing the sound system on full blast on a concert stage[1]. The Concert is also a playable Survival Mode stage.

Strategy Edit

Also see: Tactics

All campaign walkthroughs are done on Normal difficulty in single player, and are meant to give tips on what to do and generally point out things that might otherwise be missed.

There are, of course, a few key things to always remember:

  • Stop, look, and listen.
    • Stopping to observe your surroundings might allow you to prepare for something nasty, like a Witch or Special Infected in a really bad place for them to be. There might even be a Tank at possible times.
  • Teamwork.
    • This cannot be stressed enough. Left 4 Dead is supposed to be a cooperative game. Communicate with your teammates, if you're playing with others, or if you're by yourself with the AI, point out things they might otherwise miss. In all cases, watch out for each other and take care of each other. You are not going to survive the zombie apocalypse by yourself.
  • Be ready for anything.
  • Don't panic.

The Survivors made it to the stage, and activated the show. But without security on watch, how many Infected fans will they have to fight before their lift finally arrives?


Survivor Walkthrough Edit

L4d2 0593

Under the stadium

Upon starting grab a weapon of your choice, the health kit and heal up if needed. Run out the safe room and search the bathroom and kitchen area to your right as it is one of four spawns for a potential Bile bomb. Proceed up to the next area and search the restroom stalls to the left, as it is the second of four areas to contain a Bile bomb (search the left restroom). Usually at this time, the Director summons a horde from the restroom with the boomer bile so be careful if this happens. Look at the food stands to your left after searching the area (or passing if you already have found it at the first spawn point) as another bile bomb may be there. The last one is behind some food trucks to the stage.

When you enter the stadium if a horde has not been summoned yet the Director will spawn one now coming in from where you had just came from. A well-placed Molotov should burn most of them. Special Infected will not spawn in the stadium during Campaign but during Versus, infected players can spawn inside. They will only spawn in Campaign if you go back into the entrance you used to enter the stadium, along with hordes.

Clear out the stadium of Infected. There are plenty of things you should search for before starting the finale. Note that some of these spawns change each attempt:

  • Weapon spawns: Either spawn inbetween the two platforms containing a pistol, shotgun, assault rifle and sniper rifle spawn.
    • Sniper Rifle spawn on the larger platform while the smaller one has a Grenade Launcher.
  • Health kits: Either spawn in a first aid kit near the sound mixer to turn on the lights or at the raised platform in the stage.
  • Adrenaline Shots: Either spawn at the two platforms or near the mix tape to start the finale.
  • Pain Pills: Either spawn on the scaffolds or at the speaker stacks on or around the stage.
  • Molotovs and Pipe Bombs spawn on the speaker stacks around the stage or on the bottom stair landings near the platforms. A Molotov can be found on both platforms near the seating area.
  • Fireworks and Gas cans are in the ground in front of the stage. The Fireworks are always there but the gas cans may not appear.
  • Two Defibrilator spawns near the scaffold platforms.
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Rescue has arrived

Several popular methods to get through this finale are listed below:

Defense: The Stage Method Edit

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Stage method

  • In co-op play, three players should have either auto shotguns or assault-type rifles and the fourth player takes a hunting/sniper rifle. Shotgun and assault rifle players attack close up Infected while the scoped rifle player deals with distant Infected.
  • The center of the stage has a raised platform which can be used to advantage. The stage is also cluttered with equipment arranged in a way that creates distinct choke points for a team positioned appropriately and who has laid out boxes of fireworks and gas cans to augment their defenses.
  • When Infected or Tanks come at the front, turn on the fireworks along the front of the stage, as they will not attempt to avoid them and will be lit on fire.
  • If a team needs to make an emergency ammo run and the ammo stash is up on the front seats, find adrenaline at the table and use it.
  • Keep an adrenaline shot in reserve for the final dash to the rescue helicopter.

Defense: The Platform Method Edit

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Platform method

  • Facing the stage amidst the seating are two high-raised construction platforms made of scaffolding. The one with the Sniper Rifle spawn is one level higher then the one with the Grenade Launcher. Both platforms have a Molotov near their respective weapon spawns.
  • The taller scaffold is used over the higher one as it gives a better lookout then the smaller one.
  • This method is extremely effective if the ammo spawn is near the platforms as players will not need to travel far and be caught offguard during a Horde attack.
  • Three players with shotguns/assault rifles should stay on the lower/middle level while an assault/scoped rifle player stays on the top. The player on the bottom will tank incoming Commons while the middle help the lower level player out. The top level player will deal with distant Infected and any Special Infected that spawn from a distance.
    • This provides more single targets for the Infected to hit; the Infected will usually swarm the lower level player (making the direction of fire extremely easy), and make Spitters have a tough choice of where they should spit as they will be unable to hit all players at once. The middle level players can jump down to save the lower level player or free the top level player if they are being constricted by a Smoker.
  • When a Tank spawns, move out of the platform and fight him on the seating area. When he dies quickly heal up and grab ammo before the horde spawns.
  • If any players are killed use the defibrilator spawn on the lower level to revive dead players.
  • The top level player should watch out for Infected who may climb the scaffolding, including Special Infected.

Defense: The Sound Mixer Method Edit

  • Way at the top of the seating area two sound mixers. There is one on the right and one on the left. A third one is located immediately facing the stage and normally has supplies nearby.
  • Players set up a defensive perimeter at one of the first two sound mixers. It does not matter which one.
  • This position has the advantages of long sight lines (enabling many Infected to be engaged at long range) and maximum player mobility.
    L4d2 0979

    Mixer method

  • Good snipers are valuable here because Infected take some time close to the position.
  • In co-op play, two players should have sniper rifles and the rest assault-type rifles. Shotguns may be considered but they lack the range. (As always, players should experiment with weapons and explore the options.)
  • Tanks should be easy since players have excellent mobility and can circle around them throughout the arena.
  • If a player has a Chainsaw, it is easy to carve a way to the helicopter when it arrives.
  • Note that The Mixer Method has two potentially serious drawbacks. Firstly, players are located a very long way away from the ammo resupply point (especially if it is down on the stage). Secondly, if the rescue helicopter arrives on the other side of the arena from their chosen defense location, players face a terribly long and dangerous trek to reach it.

Defense: The Doorway Method Edit

  • Below the stairs is a closed doorway with a box of fireworks near it. The idea is to defend in this area with a semi-circle of fireworks and gas cans arrayed in front.
  • Infected will be coming in from three sides and will also drop down from above.
    L4d2 0966

    Doorway method

  • Players lean against the walls in a box formation: two on the door and one each on the left or right walls.
  • This is close quarter combat, close-ranged firearms and melee weapons are essential: a chainsaw is invaluable.
  • Firework boxes and gas cans must be arranged before starting the Finale.
  • Spitters are huge risk because the team is in a confined space.
  • Once a Tank arrives, the team splits up to engage him.

Defense: The Seating MethodEdit

  • This method is very similar to The Mixer Method outlined above.
  • The team positions itself on the top level of the seating area near to the lighting controls.
  • They will have the high ground so as to shoot Infected coming up at them.
    L4d2 0596yfo

    Seating method


    In co-op play, at least one person should have a Hunting or Sniper rifle to pick off Special Infected.
  • Since Infected can come from all sides, fire control must be switched rapidly.
  • Sometimes there is a medical cabinet behind this position.
  • Smokers,Chargers, or Jockeys can break up the group.
  • The team will have plenty of room and time to kill the Tank.
  • This position makes it easier to reach the helicopter since the run is generally down hill.
  • Ammo will sometimes spawn in the middle of the seats in between to two platforms. When that happens, the benefit of selecting this position is strengthened. However if the ammo stash is way down on the stage this is a serious disadvantage.

Defense: The Jesus Plywood MethodEdit

This glitch was corrected in the June 17 update.

Note that players wishing to get the Guardin' Gnome achievement (and to enjoy the music!) should take a serious look at this strategy. It is only possible when playing a campaign with humans (since bots will not co-operate).

  • Players camp over those wooden panels on the far end of the stage and stay crouched.
  • In order to get on top of the plywood, each player in turn goes behind the forklift and jumps up on it twice. From there, a jump can be made across to the plywood.
  • Once there, each player stays crouched, flashlights off and watches out for Smokers.
  • No Common Infected will spawn, only some Special Infected. The two Tanks will spawn, but they will either die immediately/in a few seconds or spawn on the far end of the arena, so the team can safely take them down (especially if someone is equipped with a sniper rifle). Care is need though because a well aimed concrete throw can hit all the Survivors.
  • If a player falls off the panels, the Infected will spawn as usual. This means that when the rescue helicopter arrives, the team will face a horde of Infected so it is essential to prepare (adrenaline, pipe bombs and Boomer Bile really helps here). As always, the team must stay together as Chargers, Jockeys and Smokers can intervene to split everyone up.
  • Sometimes the Tank will spawn on top of the roof on the building to the left of the plywood (assuming the team is facing the seats) and throw concrete at the team's position. As noted above, a lucky hit will comprehensively derail this strategy so he needs to be taken out as soon as possible.

Defense: The Corner Stage MethodEdit

  • Note that the original version of this method depended on the fact that Infected did not spawn near this location. Unfortunately the fact that Valve subsequently patched in spawning points right at this position almost negates this method's attractiveness.
  • Before starting the concert, one player must have a pipe bomb or a bile bomb.
  • The defensive position is located in the upper right corner of the seating area near the doorway where the Infected come out. It features a small space large enough to accommodate one or two players formed by a railing and a metal box on each side.
  • A defensive perimeter is set up using boxes of fireworks and gas cans.
  • The best weapon combination are two Sniper Rifles or Hunting Rifles, any melee weapon and any automatic weapon. (As always, players should experiment and try out different weapon mixes.)
  • Ideally each player should have an adrenaline shot to speed their progress to the rescue helicopter.
  • Once the concert has started, the team forms up in the above area and defends from there. The railings and the long, open distances the Infected have to cover allow the team ample time to ply them with fire and thin their ranks.
  • When the first Tank spawns, the team divides and cones him with interlocking fire reforming thereafter to face the second wave of Infected.
  • It is important to note that if the rescue helicopter arrives at the opposite side of the arena to the team's chosen location, players face a dauntingly long trek to reach it.

Defense: The Stage-Platform MethodEdit

  • This method involves setting up a defensive perimeter on the small raised platform in the center-rear of the stage that is protected by sound and performance equipment.
  • As always, team members should possess an adrenaline shot each (to facilitate bugging out for the rescue helicopter) and at least one player should save a pipe bomb or bile jar so as to provide a distraction during the dash for the helicopter at the end of the chapter).
  • Firework boxes and gas cans must be set up on the stage at the obvious choke points (e.g. to the left and right at the rear of the stage).
  • This is to be a short-range, close quarter fight so players are well advised to weight their weapon selections towards assault-type rifles (e.g. AK-47, Combat Rifle, Assault Rifle) with either Dual Pistols or a long reach melee weapon (e.g.Guitar, Katana etc.).
  • Players hold out in the stage during the first wave (denoted by the song Midnight Ride).
  • Once the first Tank spawns a good idea is to split up the team to cone him with interlocking fire and to see if he can be tempted to storm the stage - in which case one player can run forward and set off the stage-front fireworks. The Tank jump through the flame and catch alight thereby inflicting additional damage upon himself.
  • Firework Launch

    The fireworks are being launched

    After the first Tank is killed, all Survivors can either regroup on the stage platform (restocking on ammo as they go) ready to face the second horde of Infected. Thereafter, once the second Tank goes down and the helicopter arrives, players inject their adrenaline shots and pop a carefully preserved Bile Bomb or Pipe Bomb and bug out. Alternatively, once the first Tank goes down, players can quit the stage and climb the tower in the seating area without the Sniper Rifle holding out there against the second wave of Infected and dealing with the second Tank as per normal before applying the standard evacuation procedure of adrenaline shot and grenade distraction to reach the helicopter once it makes its appearance. (Please refer to the pointers elsewhere on this page related to a Tower Defense.)
  • This method is helpful if a player is trying to get the Guardin' Gnome Achievement. Gnome Chompski can be set down in perfect safety on the stage (or on the tower platform) ready to be snagged and carried off to the helicopter at the end.

Infected MethodsEdit

SpitterEdit

As the Spitter, you're going to want to hit the fireworks either when the round starts so the Survivors can not get them, or as the Survivors are collecting them to do some damage. You're also going to want to avoid the platforms to avoid being seen by any Survivors who look up, but also avoid being on the stage where the Survivors will do anything to get supplies. Another good strategy is to spit into the stage lighting so the Jockey can do damage for both Spitter goo and fire damage, or spitting under the microphone so the Survivors can not start the stage lighting for another ten to twenty seconds, giving the other Infected time to weaken them for the Common Infected.

ChargerEdit

Unlike the Spitter, when playing as the Charger you're going to want to crouch on the platforms, close to the ladder so when the Survivors are climbing, you can charge them down into the stands, doing some extra impact damage. Another strategy is to crouch behind the fireworks, charging the Survivors towards the stage, making them drop the fireworks, and maybe making one of the other Survivors shoot the fireworks, getting one weapon out of their arsenal.

JockeyEdit

When playing as the Jockey, you need to stay out of sight until the Survivors light the stage lighting, then leap onto them, leading them directly into Spitter goo and/or the Stage Lighting, dealing damage. Another good strategy is to hide until the Tank is about to spawn, then lead a survivor directly over to the Tank.

BoomerEdit

The Boomer is quite ineffective on the concert, as there are no places to hide, but a good strategy is to be like the Charger, crouching on the platforms to avoid being seen. When a survivor climbs up, cover them in bile. Be warned that if you attempt to climb the huge platforms, Survivors can see you and kill you, or wait for you to climb up and then shove you for a kill.

Smoker Edit

As the Smoker, when the stage Survivors are on stage, shoot your tongue through the Stage Lighting, dragging the Survivors through them doing damage. When they are on the platforms, you need to rip them off, incapacitating or killing them. When they get on the helicopter, try to pull them off to delay the game and allow your fellow teammates to kill the others.

HunterEdit

The Hunter strategy is simple, jump through any gas tanks, fireworks, molotov fire, or even the Stage Lighting, then pouncing the Survivors to do a good two to five damage per attack. Another good strategy is to jump from the taller platform onto the Survivors, doing a good ten to sixteen pounce.

TankEdit

The Tank is probably the easiest to use in this campaign. Lead the Survivors onto the stage or onto the platforms. When on the platforms, they either have to fight you or jump. When they are on the stage, they usually will try to back up and end up running into a wall. Do not walk into the slim area where Survivors can activate fireworks and set you on fire without a molotov.

If you can, try to corral one of the Survivors into the blocked off corner (west if you're on-stage facing the seats). There's a forklift there that you can use to insta-incap Survivors. If you can find a way to that corner inconspicuously, you can batter the forklift out into an open area for more fun.

SurvivalEdit

See also: The Survivors

Finally making it to the Concert Stage, the Survivors are ready to rock and roll out of the Carnival. Using the Pyrotechnics within the concert, they signal the chopper but it never came. Now a mass crowd of Infecteds are charging their way into the Stadium, how long can the Survivors rock out for their lives?

Overall Tips

  • Teamwork is essential to long-term survival.
  • In this mode, most of the popular choke points, closets and easily defensible corners are removed. Even if you find one that has not been removed, it is not recommended that you fight from there as The Tank will quickly defeat you when he arrives.
  • You have an infinite amount of time to prepare. Use this to your advantage. Take as much time as you can to set up gas cans, propane tanks, oxygen tanks and to find a good place to fight from.
  • When searching for a place to fight from, remember that you need a location that not only limits where the horde attacks from, but also gives you a fair chance against the Tank. You either need to be able to fall back and deal with the Tank easily, or have a good enough vantage point to kill him before he can get too close.
  • Ammunition is a problem. Unless you are being overrun with Infected or fighting a Tank, try to use your pistols as much as possible. Conserving ammunition should be a priority, as trying to get more during a horde attack can often be fatal. When you do head out for ammunition, remember to take at least one teammate with you.


NotesEdit

  • Both Ellis and Coach can sing into the microphone on-stage after the lights have been turned on.
    • Both Ellis and Coach sing the wrong lyrics: "Gotta reach for the top, stay on the mountain..." while the real lyrics are "Reach for the top, gotta stay on the mountain."
    • Ellis will also on occasion pretend he is performing a mic check.
    • Any voice command you use while standing next to the microphone the sound will be heard through the speakers. Also, quite humorously, if the Special Infected stand in front of the microphone, their sounds will be heard over the speakers also.
    • While playing as Ellis when the chopper arrives he may say "Goodnight Whisperin' Oaks, have a good one!"
  • In the safe room there is a possible Red vs. Blue reference: "Why are we still here?"
  • A switch at the front of the stage allows the Survivors to activate the fireworks as a firewall against the Infected, igniting anything in its path. It does insignificant damage to the Survivors as well.
  • There's a glitch in Single-player where, right after you exit the Safe Room, if you go in the nearest bathroom, go in the room in front of them, and then go all the way where there's a sort of coffee machine, occasionally a Bot, guarding outside the bathroom, may just start running all the way to the stadium, as if they're the group leader.
  • This finale has its own unique tracks for when the Tanks attack, One Bad Tank and Midnight Tank. These are puns on two of Midnight Riders tracks: One Bad Man, and Midnight Ride.
  • Much like the helicopter pilot from Left 4 Dead, the pilot who rescues the Survivors is infected. This appears to be a running gag in the Left 4 Dead series.
    • The helicopter pilot uses the same model as the News chopper Pilot in Left 4 Dead. The helicopter itself is a re-skin of the News Chopper 5 model.
  • The helicopter can fly in on either the right or left side of the seats. This is the only finale where the rescue vehicle can change their location.
  • Fireworks appear only in this chapter of the Dark Carnival campaign.
  • If you go close to the back of the seats to observe the band and turn your character to face behind, you can see the names of the band members of Midnight Riders.
  • The music that plays from the speakers includes vocals, which means that the vocalist lip-synced to the songs. This is stated by the Survivors multiple times.
  • Writing in the safe room wall reads: "The Riders are OK. They got choppered out last night." It is possible the helicopter pilot who rescues the Survivors is the same one that flew the Midnight Riders to safety.
    • Just before this bit of writing, people thought the Riders were dead, and were mourning their loss. After the graffiti speaks of the Riders being rescued, the writing turns openly hostile towards the Riders.
    • That same chopper that rescued the Midnight Riders might have brought them to the setting of The Passing, considering the fact that a Midnight Riders Tour Bus passes by in The Underground. This could otherwise be other Survivors driving past and avoiding the Infection.
  • Before starting the concert, a box on the stage reads "I survived Earls Gator Village" referring to the next campaign, Swamp Fever.
  • On the Xbox 360 version, if players tap the button to comment, they will end up having Nick saying all the quotes, even if he is dead or incapped.
  • This finale is fairly tough to survive when the helicopter arrives. This is due to the spawn points of the Tank right after the second was killed. The Tank will spawn very close to one of two places where the chopper would fly in and on several occasions, you will run right into the Tank as you make your way to the chopper. Sometimes, the Tank must be killed as running past the Tank might make him chase you and he will either block the entrance to the chopper, preventing any other Survivors from getting in, or punch you out of the chopper. If the Tank spawned on the opposite side however, the only obstacles the Survivors will have to worry about is the horde and any living Special Infected.
  • The stadium is used in Gamestop's pre-order ad.
  • Though this is very rare, a Tank or a Witch may spawn outside of the safe room en route to the stadium.
  • Originally, Valve planned for this finale to be set on a train, akin to a more county fair type setting. This was cut out because it "wasn't as much fun as you would think".
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A stuck M16 caused by rapidly switching between it and the grenade launcher.

  • You can get somewhat out of the map by jumping on the picnic table, then on top of the safe room door, and over the fence. However, it is impossible to get back out. You will need to restart the level.
  • The green footlocker box that holds the fireworks is also seen inside the tunnels in one of the side rooms in the Death Toll campaign although that one appears to be closed.
  • A Grenade Launcher used to spawn on the lower tower, but it has been removed as of July 29, 2011.
  • Clowns are much rarer in this chapter; this may be because clowns usually patrol around the rides and fairgrounds, and so the only infected clowns near or in the Peach Pit would have to have wandered over.
  • If the player attempts to enter the helicopter before it stops moving, one of two glitches may occur. If the attempt to board is very early, the player may simply pass through the helicopter uninterrupted, forcing them to circle back to board the helicopter properly. If the player is only slightly early, they may make it partway through the helicopter before it solidifies, trapping the survivor in the helicopter's floor.
    • A player that is stuck in the helicopter will still be rescued when all survivors have boarded.
    • Both of these glitches occur because the helicopter is not solid until it finishes the animation it uses to fly into the stadium.

ReferencesEdit

  1. PC Gamer magazine
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