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Demo Saferoom[]

The page says that this could just be a temporary safe room, but there is beta footage of the safe room being in the same place as in the demo. I guess we won't know for 4 more days. TheCreaturenator16 06:35, November 13, 2009 (UTC)

Gauntlet trailer[]

just to add,the trailer right before the gauntlet, the one you have to open the door, thete is a glass window on the roof, a tank can break through that if he climbs on top of it--JoeHanSon 01:14, November 17, 2009 (UTC)

MP5 Verification[]

I added that portion of the trivia about the MP5. Could someone help verify my finding with a video or screenshot. I posted the finding moments after play the section but did not have a picture to prove it. If anyone comes across this type of weapon exclusive to this section in the games files or in form of screenshots/videos, please post it and add an article for the weapon.If anyone has evidence of this weapon please notify me. The weapon is usually found in Versus. --RadicalEdward2 07:25, December 30, 2009 (UTC)

    • Well, I was playing the demo, and I got the mp5 right off the bat. I had thought someone who I was playing with had a mod engine, but I guess I'm wrong. Of course, I never, ever saw it again.--Master of cheeZ 22:03, January 1, 2010 (UTC

Glowing Door[]

This hasn't seemed to be answered yet, why does it seem that the Door in the saferoom above give off a glow? If any reason.

It's the light source. Jo the MartenI dare you to click Mini Hunter(Shriek) ಠ_ಠ 06:48, March 21, 2010 (UTC)

Gauntlet trailer sign[]

Okay, so we currently have this on the page:

  • Before the Gauntlet Crescendo Event is activated, Coach will read from one of the posters and say the following line: "Warning, Alarm will sound if door is opened before receiving clearance from tower." The poster he is reading from actually says "Warning, Alarm will sound if trailer is exited before clearance from tower."

  • The sign in the trailer is wrong, opening the trailer door does not trigger the alarm for the door can be opened and nothing will happen. In reality the alarm only starts when a player touches the ground at the foot of the stairs outside the trailer.


Okay, so the game mechanics are that you can open the door and no alarm will sound; you actually have to leave the trailer before anything starts.

The sign says that the alarm will sounds if the trailer is exited before clearance, but Coach reads, incorrectly, that the alarm will sound if the door is opened.

So I'm thinking we should change these points to reflect that the sign is not wrong, but that Coach is. Any thoughts?

Izzybutt (talk) 11:23, May 3, 2013 (UTC)

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