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| "Built that thing to be Zombie-Proof!"
This article is not canon. Suicide Blitz 2/The Law is a creation made by the community, and not by Valve.
| Chapter 3|
|Campaign||Suicide Blitz 2|
|Suicide Blitz 2 Chapter Chronology|
- "Survivors, survivors, this here is Crazy Ron riding the night train all over Fort Harris County. If you can make it to the South train low crossing near the Atlas Theaters, I can run you all to the stadium free of charge. This is my last trip so I'll be there in about an hour. Hope to see someone there. Good luck. Crazy Ron out."
- ―Crazy Ron
- "Shit, this place is burning up fast!"
The Law is the third chapter of the custom campaign Suicide Blitz 2. The Survivors have once again escaped the clutches of the Infected and are now in the basement of the Fort Harris County Police Department. They must make their way through the city's jail causing a gauntlet panic event by setting off alarms. Once they shut of the alarms, they head upstairs to the main police station lobby. Finding the station still abandoned with the remaining police evacuated to the stadium or turned to Infected while trying to maintain control of the city (as per CEDA), they head to the police car parking lot and out back onto the street. A new dawn is starting as the sun is seen coming up and the Survivors continue on only to find the street blocked by a bus and ambulance, military jets bomb a nearby apartment allowing the Survivors to take an alternate path. They make their way through the inferno and drop down to a convenience store on the other side of the blocked road. Thereafter, they continue their way just the same as the previous Survivors to a restaurant and, once again, descend into the sewer via an entrance located to its rear. After working their way through the sewer system, the Survivors find an exit leading into a condemned part of the city's subway system.
Also see: Tactics
All campaign walkthroughs are done on Normal difficulty in single player, and are meant to give tips on what to do and generally point out things that might otherwise be missed.
There are, of course, a few key things to always remember:
- Stop, look, and listen.
- This cannot be stressed enough. Left 4 Dead is supposed to be a cooperative game. Communicate with your teammates, if you're playing with others, or if you're by yourself with the AI, point out things they might otherwise miss. In all cases, watch out for each other and take care of each other. You are not going to survive the zombie apocalypse by yourself.
- Be ready for anything.
- Don't panic.
Keep together as you fight your way through the jail.
Once a team is healed and generally prepared, a nearby radio in the safe room goes off and Crazy Ron can be heard making a broadcast. He alerts any remaining Survivors to head to a nearby train underpass where he can help Survivors get to the stadium. Once the Survivors hear the broadcast, continue on through the basement until you reach the door leading to the jail. Make sure everyone is ready as, once the door is open, it causes a gauntlet crescendo event setting off an alarm and alerting continuous waves of Infected. Continue to fight your way through the prison as stepping through the metal detector will set off more alarms, but not trigger a horde as you are facing a continuous wave.
On the other side to the left is a large jail area with a broken stairway; however, this time a Tank corpse is not seen (it is unknown what has happened to it). At this point, when on the lower level, the team must keep an eye out for Smokers waiting in ambush from the upper level as well as Jockey since they are small enough to hide in the wave of Infected. While working through the cell block, teams should do a sweep of all the cells on both the lower and upper floors as there is often Pills, more Pipe Bomb, and Molotovs can be found here.
Once clear of the cell block a third metal detector will be found which, like the others, setting off the alarm will do nothing. Once past the metal detector turn right and you will find a maintenance room where the controls for the alarm are located. Apparently, the button sticks, so trying to switch it off does not work; it requires you to either shoot it or melee it to disable it completely (as stated in Graffiti next to the button).
Continue on next and head up the stairs and through the corridors in an administration area while making sure to check the offices for spawned supplies. Since there is a possible Tank spawn area up ahead, it is essential that teams are prepared―for example, a Molotov may come in handy. If he does appear, the Tank may spawn behind a closed door in which case an AI Survivor may open the door and let him loose. As always, team resources, experience and situational circumstances dictate how best to cull him.
Once out of the Tank-risk area, press on forward passing a police car that has driven straight through the wall of the police station and dealing with any idle Infected encountered on the way. An opportunity comes up to re-equip or resupply with weapons, and thereafter, teams find themselves outside in the police station car park.
Teams leave the car park and note that the sun is starting to come up on the street. Just as they begin to head down the street, the military jets fly by and bomb a nearby apartment building allowing the Survivors an alternate route through the building. Make your way through the now-burning building up the stairs and then drop down into a convenience store. Dispose of the Infected and search the area for supplies before you leave the store. Continue down the street where a flight of stairs leads into the same underground restaurant the previous Survivors had been in. After checking around inside the freezer and office for items such as Gas cans, teams head out of a second exit into a back alley.
Go past a truck and drop down into an open area leading into the sewers. These sewers are large open areas that provide optimal places for Hunters, Charger, and Smoker to set up their attacks. Press on through the now-empty sewers until they reach a set of pipes. Unfortunately, a Witch may spawn on these pipes and she will have to be culled since it is necessary to jump up onto the pipes (the catwalk having been destroyed by a steam-gushing pipe) in order to access a hole leading to a condemned section of subway containing the chapter-ending safe room.
After slamming the safe room door, teams can congratulate themselves and prepare for the next chapter: The City.
waiting for info
- The same humorous sign near the entrance to the police station car park is still there which reads: "Safety belt enforcement is being stepped up everywhere. It doesn't matter where you drive, they will be looking for you. Yes, looking for you. YOU! You cannot hide so accept your fate. Well, unless a zombie apocalypse happens or something, then don't worry about it." is still seen in this level.
- A new sign featuring a mysterious bag on a subway can be seen saying "If you see something, say something. Don't be a pussy, report a stranger."
- For unknown reasons, the Tank corpse is no longer seen on the collapsed stairway in the jail. Either the military, CEDA, or other survivors have taken the corpse or simply the author forgot to put it in the map.
- This is also seen in the lobby as well where the corpses of the dead police officers where originally seen but have now vanished.
- Riot Infected can be seen in this level as they are suppose to be infected police officers.
- Again, when entering the restaurant, the sign on the right will still read: "Hostess will seat you" with the "S" is about to fall, making the "seat" into "eat"
- The button that features as the alarm shut off in the jail maintainence room is the same button seen from Valve's Half-Life Episode 2.
- The burning apartment building the Survivors go through is similar to that of the chapter, The Hotel in the Dead Center campaign.
- Instead of a manhole where the Survivors enter the sewer system, a metal grate has now replaced it, again possibly due to the author's development.