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Dead Before Dawn/Anna is gone

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This article is not canon. Dead Before Dawn/Anna is gone is a creation made by the community, and not by Valve.

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Dbd02
Chapter 2
Anna is gone
Campaign Dead Before Dawn
Dead Before Dawn Chapter Chronology
Chapter 1
Citylights
Chapter 2
Anna is gone
Chapter 3
The Mall
"Everything is so fucked up. You know what, bet it was those goddamn terrorists, if you ask me."
―CJ

Anna is gone is the second chapter of the Custom Campaign Dead Before Dawn.

Strategy Edit

Also see: Tactics

All campaign walkthroughs are done on Normal difficulty in single player, and are meant to give tips on what to do and generally point out things that might otherwise be missed.

There are, of course, a few key things to always remember:

  • Stop, look, and listen.
    • Being observant might alert you to something nasty ahead of time, like a Witch, Special Infected or Tank, and allow you to prepare yourself.
  • Teamwork.
    • This cannot be stressed enough. Left 4 Dead is supposed to be a cooperative game. Communicate with your teammates, if you're playing with others, or if you're by yourself with the AI, point out things they might otherwise miss. In all cases, watch out for each other and take care of each other. You are not going to survive the zombie apocalypse by yourself.
  • Be ready for anything.
  • Don't panic.

Head for the Crossroads Mall - it's probably the only safe place left in the entire city.


CampaignEdit

At the beginning, the AI Survivors will all grab pump shotguns.

This is not always absolute; the AI Survivors may occasionally attempt to balance out the ratio of firearms depending on what the human players pick up first.

If you came from the previous map, they keep the weapons they had already.

When you leave the safe room and follow the tunnel, you end up in a fuel-station. Nearby, there is a radio with someone talking. Answer him to get his name and an idea where you should go. Leave the station at the front-side. There might be a car coming from the left - don't try to open it; it will have bad consequences.

Now you have a choice: either you go left and follow the street or you go right and through the park.

Right path: You pass a crashed car and find a walk path, leading through a tunnel (there might be a Witch in the tunnel, watch it) to a camping-place with a possible spawn for weapons. Follow the path a bit more and you end up at a parking lot. Both paths are now the same again.

Left path: This way is shorter. After a few meters, the street is blocked, but you can walk below the highway to a parking lot. From the highway, you will hear a Tank. Be careful, he might jump down. Through an Asian looking gate, you end up on the main parking lot

Here, you can hear a chopper above you. The pilot tells you to go to the suburbs so he can fly you out. Go into the small building and refill your ammunition, if needed and check the nearby area for weapons. Then, follow the path into a tunnel. You should hear an explosion. If you walk a bit further, you see the chopper, crashed on the ground and blocking your way. So, the only choice you have is to go into the house - watch out for the blade at the backside, it might go loose and incapacitate your survivor.

You go into the house and face a piano you can play to call a horde. Go upstairs straight into the bedroom. Left, you see a radio, which can be used to hear some news about what's going on elsewhere. On the right, you find a bathroom with two First-aid kits and a hole in the ground. Jump down and go through the only door open. Left, you find a tin-can with ammo and on the kitchen-counter. Leave the house through the hole in the wall and head for the tunnel in front of you and right after, some Tier 2 weapons on the left.

After a short trip, you find a playground with a castle-like building. On the left, there is a barricade with a lever, near some benches at the center is a chalk-outline with a possible spawn for a Submachine gun. Use the lever to set it on fire. This will call the Horde. After fighting off the Horde, go into the now open tunnel and straight into the safe room.

You made it, now it's time to head to The Crossroads Mall.

VersusEdit

GalleryEdit

NotesEdit

  • If the Survivors are fast enough, they can skip Anna's house and walk past the part where the chopper crashes.

ReferencesEdit


Custom Campaigns
Left 4 Dead Left 4 Dead 2
I Hate Mountains Lost in the Woods / Climbing the Manor / The Underground Way / Lumberyard Evacuation / Lakeside Finale I Hate Mountains 2 Lost in the Woods / Climbing the Manor / The Underground Way / Lumberyard Evacuation / Lakeside Finale
Dead Before Dawn Citylights / Anna is gone / The Mall / Clean Up / A New Dawn Dead Before Dawn Too Citylights / Anna is gone / The Mall / Clean Up / Undead Center / A New Dawn
Death Aboard The Prison / The Prison Yard / The Docks / The Ship / The Lighthouse Death Aboard 2 The Prison / The Prison Yard / The Docks / The Ship / The Lighthouse
Dead City Riverside / Back Alley / Draw Bridge / Water Plant / Subway Station Dead City II Riverside / Back Alley / Draw Bridge / Water Plant / Subway Station
Heaven Can Wait Aircrash / RiverMotel / OutSkirts / CityHall / BombShelter Heaven Can Wait II Aircrash / RiverMotel / OutSkirts / CityHall / BombShelter
Vienna Calling Innere Stadt / Bahnhof / Nussdorf / Donauinsel / Donauturm Vienna Calling Innere Stadt / Bahnhof / Nussdorf / Donauinsel / Donauturm
One 4 Nine The Dawn of Zombies / Military Base / Bad Moon Rising / Mein Gott / The Tomb One 4 Nine The Dawn of Zombies / Military Base / Bad Moon Rising / Mein Gott / The Tomb
Suicide Blitz The Apartment / The Underground / The Law / The City / Stadium Finale Suicide Blitz 2 The Apartment / The Riverwalk / The Law / The City / The Stadium
Welcome to Hell The HotZone / The Wall / The Bridge / The Alleys / Trainstation Finale
Gas Fever Dead Zone / Riverside / Construction Site Finale
Haunted Forest The Forest / The Steeple / The Manor / The Tunnel
Detour Ahead Detour / Hill / Warehouse / On a Rail / Final Road
Urban Flight The Boulevard / The Rooftops / The Harbor / The Airfield
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